Results for "Damage over Time"
- DoT: Damage-Over-Time
- DOT: Damage Over Time
- DOTS: Damage over Time Spell
- DOTS: Damage over Time Spells
- DWOT: Damage to Wallet Over Time
- DTOT: Damage Taken Over Time
- DoT: Damage over Time-were
- DOD: Damage Over Dose
- OS&D: Over, Short & Damage
- DOT: Damage Over Turns
- OS&D: Over, Short, & Damage
- OS&D: Over Short & Damage
- OS&D: Over Short and Damage
- OSRD: Over, Short, Reject & Damage
- OSD: over, short and damage
- OS&D: Over-Short-and-Damage
- O.S.&D.: Over, Short and Damage
- OS&D: Over, Short and Damage
- DPSR: Damage Per Second over Recharge
- DPCT: Damage per Casting Time
- DPET: Damage per execute time
- CDRT: Combat Damage Repair Time
- DPET: Damage per Execution Time
- NTDE: Night Time Damage Estimation
- DPCT: Damage Per Cast Time
- DTDPS: Down Time Damage Per Second
- OT: over time
- TO: Time Over
- OT: Over-Time
- COT: Change over Time
- FOT: Flash-Over Time
- HOT: Healing Over Time
- SOT: Scheduled Over Time
- CTO: Calculate Time Over
- CTO: Computed Time Over
- LOT: Learning Over Time
- OTL: Over Time Losses
- TOT: Time Over Target
- ETO: Estimated Time Over
- OTL: Over Time Limit
- LOT: Life Over Time
- TOS: Time Over Steerpoint
- OTA: Over Time Allowance
- DOT: Degeneration Over Time
- TOT: Time-Over-Threshold
- EOT: Experience Over Time
- OTG: Over Time Grind
- OTL: Over Time Loss
- HOT: Heal-over-Time
- BOT: Behavior Over Time
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